The impact that drawing has on learning has been studied and replicated numerous times over
the past 30 years. The researchers of this paper summarise these findings, explaining that “by
drawing, learners are no longer passive consumers of information and knowledge; they are
actively involved in the cognitive processes of selecting, organizing and integrating the
information to be learned. Thus, learner-generated drawing is a cognitive learning strategy that is
aimed to foster learning from the text, and if used adequately drawing can increase learning
outcomes”.
This is expanded upon later, when they summarised one of the seminal studies in this area by
stating that there are three processes that aid this learning. “First, learners select the relevant key
information from the text. Second, the selected key information is organized to build up an
internal verbal representation of the text information. Third, learners construct an internal
nonverbal (visual) representation of the text information and connect it with the verbal
representation and with relevant prior knowledge”. Essentially, and in layman’s terms, it helps
students select, organise and recall information, which helps cement it in their long-term
knowledge